Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Monk

Notices

Reply
 
Thread Tools Display Modes
Old Jun 20, 2009, 04:34 AM // 04:34   #1
Ascalonian Squire
 
Join Date: May 2009
Advertisement

Disable Ads
Default PvP Monk Insignias & Runes

What runes and insignias do you run on your monk, and why?
What do you use on your four weapon sets, and why?

I am interested in learning about the Armour people find works best for them.

ATM I am debating between radiant and survivor insignias and whether or not I should add Rune of Clarity and Recovery.
ImJustSearching is offline   Reply With Quote
Old Jun 20, 2009, 05:37 AM // 05:37   #2
Jungle Guide
 
Helix Dreadlock's Avatar
 
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
Default

radiants+attunes+NO SUPERIOR (except vigor) runes.

For energy and health.

EDIT: -20% dazed is better, ur a caster
Helix Dreadlock is offline   Reply With Quote
Old Jun 20, 2009, 05:39 AM // 05:39   #3
Wilds Pathfinder
 
lewis91's Avatar
 
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
Default

i use +10 health on each pieces except for the ones il have my +50 health and +X to attribute on. Also +15 on chest through insignia, and +10 on legs through insignia. on arms and feet and head piece i generally use a random + armor insignia.

Weaponsets, first is a smite which was just for the RoJ really. Second is a divine healing staff. Third is a shield and sword for defence. and the fourth is for anti daze set.

Last edited by lewis91; Jun 20, 2009 at 06:13 AM // 06:13..
lewis91 is offline   Reply With Quote
Old Jun 20, 2009, 05:39 AM // 05:39   #4
Ascalonian Squire
 
Join Date: May 2009
Default

Quote:
Originally Posted by Helix Dreadlock View Post
radiants+attunes+NO SUPERIOR (except vigor) runes.

For energy and health.

EDIT: -20% dazed is better, ur a caster
I said rune of clarity, but I did mean the one that does in fact reduce daze by 20%
ImJustSearching is offline   Reply With Quote
Old Jun 20, 2009, 05:46 AM // 05:46   #5
Jungle Guide
 
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
Default

Survivor or disciples, no radiant.

Disciples gives you +15 armor under a condition, I think the theory is that any threatening damage will come with conditions (ie deep wound, etc), and +15 armor will help much more than hp.

Survivor is the obvious option aside from this, and will help against armor ignoring damage from backfire and such.

You can end up with well over 100 armor on a monk with the combination of disciples and a defensive set.
Lux Aeterna is offline   Reply With Quote
Old Jun 20, 2009, 06:35 AM // 06:35   #6
Ascalonian Squire
 
Join Date: May 2009
Default

Quote:
Originally Posted by Lux Aeterna View Post
Survivor or disciples, no radiant.

Disciples gives you +15 armor under a condition, I think the theory is that any threatening damage will come with conditions (ie deep wound, etc), and +15 armor will help much more than hp.

Survivor is the obvious option aside from this, and will help against armor ignoring damage from backfire and such.

You can end up with well over 100 armor on a monk with the combination of disciples and a defensive set.
So, no additional energy, this means the max a monks energy would be under those conditions with a +10en staff would be 40. I've never monked with less than 45 I think. Seems like it would fairly difficult..
ImJustSearching is offline   Reply With Quote
Old Jun 20, 2009, 07:32 AM // 07:32   #7
Supastar~ ★
 
Sierraa's Avatar
 
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
Default

Quote:
Originally Posted by Helix Dreadlock View Post
radiants+attunes+NO SUPERIOR (except vigor) runes.

For energy and health.

EDIT: -20% dazed is better, ur a caster
That scares me. Health/Armor > Energy. You have sets to increase your energy pool. Learn to pre-prot and not spam your skills and you won't need the extra energy.

Healing: Disciples on chest and legs, survivor on everything else. Superior vigor, minor divine favor,reduce cripple rune and depending on my bar I take a minor prot, minor smiting or a vitae rune in the last spot. Minor healing and a + 1 heal headpiece too ofc.

As for healing sets: +5e +30HP caster weapon/sheild, 40/40 healing set, +15/-1 high set (offhand and wand), and some sort of staff usually 40/20 20% Prot staff.

Protting: Same as heal set, only I most always take a vitae rune in the last spot instead of another minor. (minor prot and +1 prot headpiece)

Sets: +5e +30HP caster weapon/sheild, 40/40 prot set, +15/-1 high set (offhand and wand), and 40/20 20% Prot staff.

I carry all the +10 vs (element) shields as well as a cripple shield, a -5e sword, a HCT 10% sword, a +5e 20% enchanting sword, 10/10 20 20% staff, 10/10 20 +30 staff.
Sierraa is offline   Reply With Quote
Old Jun 20, 2009, 07:39 AM // 07:39   #8
Frost Gate Guardian
 
Join Date: Jun 2006
Profession: Mo/
Default

Quote:
Originally Posted by Alexander Burn Victim View Post
That scares me. Health/Armor > Energy. You have sets to increase your energy pool. Learn to pre-prot and not spam your skills and you won't need the extra energy.

Healing: Disciples on chest and legs, survivor on everything else. Superior vigor, minor divine favor,reduce cripple rune and depending on my bar I take a minor prot, minor smiting or a vitae rune in the last spot. Minor healing and a + 1 heal headpiece too ofc.

As for healing sets: +5e +30HP caster weapon/sheild, 40/40 healing set, +15/-1 high set (offhand and wand), and some sort of staff usually 40/20 20% Prot staff.

Protting: Same as heal set, only I most always take a vitae rune in the last spot instead of another minor. (minor prot and +1 prot headpiece)

Sets: +5e +30HP caster weapon/sheild, 40/40 prot set, +15/-1 high set (offhand and wand), and 40/20 20% Prot staff.

I carry all the +10 vs (element) shields as well as a cripple shield, a -5e sword, a HCT 10% sword, a +5e 20% enchanting sword, 10/10 20 20% staff, 10/10 20 +30 staff.
this. Weapon sets give you more than enough expendable, hidden energy that putting on the energy inscriptions is stupid.

Disciples is win because almost every build causes conditions to help assist damage, whether it's a deep wound for spikes, or poison/disease for pressure.
Innocent is offline   Reply With Quote
Old Jun 20, 2009, 10:37 AM // 10:37   #9
Krytan Explorer
 
Join Date: Feb 2009
Location: Not Dead
Profession: W/
Default

Disciples are strong. Have them at least on chest and legs. Survivors are a mediocre second for pvp. Minor runes of applicable attributes, and a superior vigor. Vitae to finish.

As for weapon sets:
Armor set (+5e, +5AL spear, +10vs type, 30hp shields)
40/40 prot or heal set as applicable.
40%HCT, 20%Ench staff. Either prot or heal depending on build.
High set. Same as 40/40 except swap either one or both inscrips for +15e/-1 regen.
Revelations is offline   Reply With Quote
Old Jun 20, 2009, 12:43 PM // 12:43   #10
Ascalonian Squire
 
Join Date: May 2009
Default

Hmm, I was always under the impression that -5en was > than +5en because you want to hide your energy from edenial whenever you may run into it.
ImJustSearching is offline   Reply With Quote
Old Jun 20, 2009, 01:16 PM // 13:16   #11
Wilds Pathfinder
 
BlueNovember's Avatar
 
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
Default

Quote:
Originally Posted by ImJustSearching View Post
So, no additional energy, this means the max a monk's energy would be under those conditions with a +10en staff would be 40. I've never monked with less than 45 I think. Seems like it would fairly difficult..
This is a common confusion. Having a higher max energy just means you run dry later, but if you are unable to manage your energy, you will run out. If you can manage your energy, the high pool isn't of use to you.
Monking in PvE allows you to spam costly spells and regen between encounters. This is not possible in PvP.

Quote:
Originally Posted by ImJustSearching View Post
Hmm, I was always under the impression that -5en was > than +5en because you want to hide your energy from edenial whenever you may run into it.
True. But you can always swap the +5 for -5 when facing e-denial.
BlueNovember is offline   Reply With Quote
Old Jun 20, 2009, 02:24 PM // 14:24   #12
Ascalonian Squire
 
Join Date: May 2009
Default

So, how many sets do you end up actually carrying? It sounds like it goes beyond the 4 your rationed....
ImJustSearching is offline   Reply With Quote
Old Jun 20, 2009, 04:42 PM // 16:42   #13
Desert Nomad
 
Join Date: Feb 2007
Profession: Mo/W
Default

I swap sets when getting edenied(lolbadmesmers/necros).

I tend to carry the +5e because it allows me to sit in my shield set 90% of the time unless the other team is pressing hard.

35 energy is pretty easy outside of RA - in RA most players are bad and take shitloads of damage, i usually end up swapping to my highset after 4-5 minutes if the game lasts that long.

I don't really like disciples, maybe idk why but i feel just less secure with lower health since I like to only heal when necessary(especially when solo healing). You just need to make a judgement between letting too many people get too low and overhealing.
Wish Swiftdeath is offline   Reply With Quote
Old Jun 20, 2009, 04:56 PM // 16:56   #14
Krytan Explorer
 
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
Default

This is what I usually carry:

Armor:
Full disciples
1x minor Heal/prot
1x minor Divine
1x Superior Vigor
2x Vitae [OR 1x Vitae, 1x Recovery/Restoration]

Weaponsets:
1) 20% 20/40 prot staff
2) Shield set (default: +5e +30hp wep / +10vs Slash +30hp shield)
3) 40/40 heal, prot or divine set.
4) high heal or prot set.

Weapons in inventory:
+10vs Piercing +30hp shield
+10vs Blunt +30hp shield
+10vs Cold +30hp shield
+10vs Fire +30hp shield
+10vs Earth +30hp shield
+10vs Air +30hp shield
-20% cripple +30hp shield
-20% daze +30hp shield
-20$ deep wound +30hp shield [possibly]

-5e +30hp weapon
+5e +20%ench weapon
-5e +20%ench weapon

20% 20/40 heal staff
Haxor is offline   Reply With Quote
Old Jun 20, 2009, 07:41 PM // 19:41   #15
Ascalonian Squire
 
Join Date: May 2009
Default

Wow, thats a lot.

I do a lot of monking in RA atm, is there anything specific to RA I should consider when monking in terms of armour/weapon sets/play style?

Thanks for the contributions so far, really appreciate it!

Keep it coming
ImJustSearching is offline   Reply With Quote
Old Jun 20, 2009, 07:47 PM // 19:47   #16
Lion's Arch Merchant
 
Kiluna's Avatar
 
Join Date: May 2007
Location: Finland
Profession: Mo/
Default

Pretty much what Haxor said, expect i cba with all the shields, just vs. piercing (spear, most daggers, bow), slashing (axe, sword, scythe) and -daze. And with full survivors.

High set being req divine for me (saves some room as don't need 2 high ets :P). And and, i don't have +5e weapons at all, only -5e and 10% HCT for my def set.

Last edited by Kiluna; Jun 20, 2009 at 10:20 PM // 22:20..
Kiluna is offline   Reply With Quote
Old Jun 20, 2009, 11:52 PM // 23:52   #17
Desert Nomad
 
Join Date: Feb 2007
Profession: Mo/W
Default

I usually put a +60 while hexed on my cold shield because against a water ele you'll always be hexed while taking dmg.
Wish Swiftdeath is offline   Reply With Quote
Old Jun 21, 2009, 06:34 PM // 18:34   #18
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

Quote:
Originally Posted by Haxor View Post
This is what I usually carry:

Armor:
Full disciples
1x minor Heal/prot
1x minor Divine
1x Superior Vigor
2x Vitae [OR 1x Vitae, 1x Recovery/Restoration]

Weaponsets:
1) 20% 20/40 prot staff
2) Shield set (default: +5e +30hp wep / +10vs Slash +30hp shield)
3) 40/40 heal, prot or divine set.
4) high heal or prot set.

Weapons in inventory:
+10vs Piercing +30hp shield
+10vs Blunt +30hp shield
+10vs Cold +30hp shield
+10vs Fire +30hp shield
+10vs Air +30hp shield
-20% cripple +30hp shield
-20% daze +30hp shield

-5e +30hp weapon
+5e +20% ench weapon

20% 20/40 heal staff
I trimmed it down, but this is my revised list of what all is carried on my monk at all times. I also have a set of full survivors in stash as a backup.
Yichi is offline   Reply With Quote
Old Jun 21, 2009, 07:35 PM // 19:35   #19
Desert Nomad
 
Burst Cancel's Avatar
 
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
Default

I've been thinking on-and-off about disciples vs. survivor for a while, and I still can't decide between the two. Part of the problem is that it depends on what format you're playing, and what kind of team you're on ... if the DW is getting pulled before you take any damage, disciples isn't doing you any good, for instance (one counterargument being, if you don't have a condition you shouldn't be dying; again, depends on format and build). No use against pure hex pressure or armor-ignoring damage, obviously. Higher armor also causes some damage to fall below the 60 damage threshold for Spirit Bond, and you can't swap down to lower armor with disciples, the way you can with your shield. On the other hand, survivor is completely useless until you get below a certain amount of health, although they become a larger percentage of your total health pool the more DP you accumulate.

@ImJustSearching:
Your four weapon swaps aren't the only weapons you have access to - you can still swap directly from the inventory. This is obviously necessary to adjust shields or the +5e/-5e weapon on the defensive set based on the enemy team.

RA is unrelenting monk stomping, unpredictable builds, and unreliable parties. My suggestion is to spec high enough in tactics to meet your shield requirement (if you don't have any r7 shields, you'll have to go 13/9/9/9), which also gets you a few extra seconds on your defensive stance of choice; I'd take balanced stance due to the popularity of assacasters and fire eles, and shield bash to deal with Whirling Axe/Devastating Hammer/Wounding Strike and assassins/thumpers in general. +5e on the defensive set 99% of the time, as edenial isn't that common and you want more flexibility to monk from your defensive set while under pressure - particularly if you're using bash, which is both a reactive skill and one that requires a shield; having to blip your sets to activate bash will slow you down a lot, and make dagger/axe/sword attacks under IAS almost impossible to hit reliably. Standard 40/20/20 prot staff, 40/40 heal, and +30/-2 high sets. Disciples tends to be better than survivors. Recovery runes and/or anti-dazing shield recommended (people actually run Beguiling Haze/Awe/etc., and you can't rely on your teammates to disrupt them).

Last edited by Burst Cancel; Jun 21, 2009 at 07:38 PM // 19:38..
Burst Cancel is offline   Reply With Quote
Old Jun 22, 2009, 04:59 AM // 04:59   #20
Supastar~ ★
 
Sierraa's Avatar
 
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
Default

Quote:
Originally Posted by Burst Cancel View Post
I've been thinking on-and-off about disciples vs. survivor for a while, and I still can't decide between the two. Part of the problem is that it depends on what format you're playing, and what kind of team you're on ... if the DW is getting pulled before you take any damage, disciples isn't doing you any good, for instance (one counterargument being, if you don't have a condition you shouldn't be dying; again, depends on format and build). No use against pure hex pressure or armor-ignoring damage, obviously. Higher armor also causes some damage to fall below the 60 damage threshold for Spirit Bond, and you can't swap down to lower armor with disciples, the way you can with your shield. On the other hand, survivor is completely useless until you get below a certain amount of health, although they become a larger percentage of your total health pool the more DP you accumulate.
Spiritbond is a waste of 10 energy if the damage isn't hitting above 60, you should be watching what hits 60 and what doesn't, and adjust from there. You have other prots on your bar. :P
Sierraa is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
WTB Insignias/Runes aNoodle Buy 1 Dec 10, 2008 09:25 AM // 09:25
WTB a few runes/insignias 0504 Buy 0 Jan 10, 2008 08:09 PM // 20:09
which runes & insignias ? h9dlb Questions & Answers 12 Nov 05, 2007 07:46 PM // 19:46
Insignias, runes, and the like Trooper024 The Campfire 8 Feb 24, 2007 06:23 PM // 18:23
WTB Runes and Insignias Scourage of Death Buy 3 Nov 02, 2006 06:23 PM // 18:23


All times are GMT. The time now is 11:49 PM // 23:49.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("